Перевод эффектов приёмов и свойств

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Версия от 15:42, 10 октября 2010; Tangen (обсуждение | вклад) (V поколение)
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Это страница для коллективного перевода эффектов атак и свойств из игр.

Атаки

Ниже представлен полный список атак покемонов. Разделение указывает в каком поколении атака появилась.

I поколение

Номер Название Тип Категория Конкурс PP Сила Точность Цель Примечание
01 Pound Нормальный Физ. Сильный 35 40 100% Одна


II поколение

Номер Название Тип Категория Конкурс PP Сила Точность Цель Примечание
166 Sketch Нормальный Статус Умный 1 - -% На себя Использующий будет постоянно копировать атаку, которую противник использовал последней.


III поколение

Номер Название Тип Категория Конкурс PP Сила Точность Цель Примечание
252 Fake Out Нормальный Физ. Сильный 20 40 100% Одна Всегда атакует первым и заставляет цель отступать. Эта атака работает только первым ходом.

IV поколение

Номер Название Тип Категория Конкурс PP Сила Точность Цель Примечание
355 Roost Летающий Статус Крутой 10 - - На себя Восстанавливает HP на половину от максимума, но использующий на один ход теряет летающий тип.

V поколение

Номер Название Тип Категория Конкурс PP Сила Точность Цель Примечание
468 Claw Sharpen Тёмный Статус ???
469 Wide Guard Каменный Статус ???
470 Knock Down Каменный Физ. ???
471 Guard Share Психический Статус ???
472 Power Share Психический Статус ???
473 Wonder Room Психический Статус ???
474 Psycho Shock Психический Спец. ???
492 Acid Bomb Ядовитый Спец. ??? 20 40 100% Одна Снижает Спец.Защиту противника на 2 пункта

Свойства

Переводить эффекты свойств (только эффекты) можно в этой таблице. По возможности следует уточнять эффекты, например «ослабляет огненные атаки» — посмотреть, например, на Бульбапедии, на сколько именно ослабляет.

Номер Название Описание Поколение Одиночный Двойной Мир снов
091 Adaptability Powers up moves of the same type. IV 0 3 3
106 Aftermath Damages the foe landing the finishing hit. IV 0 4 4
076 Air Lock Eliminates the effects of weather. III 1 0 0
083 Analyze If the user moves last, its attack becomes more powerful. V 0 0 12
083 Anger Point Raises Attack upon taking a critical hit. IV 0 3 4
126 Antagonist Stat changes are reversed. V 0 0 5
107 Anticipation Senses the foe’s dangerous moves. IV 1 4 1
071 Arena Trap Prevents the foe from fleeing. III 0 3 0
123 Bad Dreams Reduces a sleeping foe’s HP. IV 1 0 0
124 Bad Habit Steals from attacking opponents. V 0 0 5
004 Battle Armor The Pokémon is protected against critical hits. III 2 4 2
066 Blaze Powers up Fire-type moves in a pinch. III 15 0 2
133 Broken Armor Lowers Defense and increases Speed with physical attacks. V 0 1 15
125 Brute Force Moves are boosted in power, but lose secondary effects. V 1 6 17
034 Chlorophyll Boosts the Pokémon’s Speed in sunshine. III 10 19 6
029 Clear Body Prevents the Pokémon’s stats from being lowered. III 6 2 3
013 Cloud Nine Eliminates the effects of weather. III 0 2 4
016 Color Change Changes the Pokémon’s type to the foe’s move. III 1 0 0
128 Competitiveness Attack goes up when stats are lowered. V 0 2 10
014 Compoundeyes The Pokémon’s accuracy is boosted. III 2 4 1
130 Cursed Body Sometimes disables the foe when attacked. V 0 2 3
056 Cute Charm Contact with the Pokémon may cause infatuation. III 3 8 1
006 Damp Prevents combatants from self destructing. III 0 8 10
161 Daruma Mode Changes form when HP is lowered. V 0 0 1
088 Download Adjusts power according to the foe’s lowest defensive stat. IV 1 3 0
002 Drizzle The Pokémon makes it rain if it appears in battle. III 1 0 1
070 Drought The Pokémon makes it sunny if it is in battle. III 1 0 2
087 Dry Skin Reduces HP if it is hot. Water restores HP. IV 0 4 1
142 Dust Proof Takes no damage from weather effects. V 0 5 12
048 Early Bird The Pokémon awakens quickly from sleep. III 0 13 2
150 Eccentric Transform into a Pokémon in front of you. V 0 0 1
027 Effect Spore Contact may paralyze, poison, or cause sleep. III 2 4 1
111 Filter Powers down super- effective moves. IV 0 2 0
049 Flame Body Contact with the Pokémon may burn the foe. III 5 5 4
018 Flash Fire Powers up Fire-type moves if hit by a fire move. III 4 10 4
122 Flower Gift Powers up party Pokémon when it is sunny. IV 1 0 0
059 Forecast Transforms with the weather. III 1 0 0
108 Forewarn Determines what moves the foe has. IV 0 6 0
132 Friend Guard Damage from allies is reduced. V 0 0 5
119 Frisk The Pokémon can check the foe’s held item. IV 3 3 5
082 Gluttony Encourages the early use of a held Berry. IV 6 4 9
062 Guts Boosts Attack if there is a status problem. III 3 14 4
139 Harvest The Berry can be reused infinitely within a battle. V 0 0 3
131 Healing Heart Sometimes cures allies' status effects. V 0 2 3
085 Heatproof Weakens the power of Fire-type moves. IV 0 2 0
134 Heavy Metal The user's weight is doubled. V 0 0 5
157 Herbivorous Grass-type moves boost the Attack stat. V 0 3 8
118 Honey Gather The Pokémon may gather Honey from somewhere. IV 1 0 1
037 Huge Power Raises the Pokémon’s Attack stat. III 0 3 0
055 Hustle Boosts the Attack stat, but lowers accuracy. III 3 7 8
093 Hydration Heals status problems if it is raining. IV 2 7 9
052 Hyper Cutter Prevents the Attack stat from being lowered. III 0 9 0
115 Ice Body The Pokémon regains HP in a hailstorm. IV 3 5 4
035 Illuminate Raises the likelihood of meeting wild Pokémon. III 0 6 0
149 Illusion Takes on the appearance of the next Pokémon in line. V 2 0 0
017 Immunity Prevents the Pokémon from getting poisoned. III 1 1 1
039 Inner Focus The Pokémon is protected from flinching. III 4 16 6
015 Insomnia Prevents the Pokémon from falling asleep. III 0 10 1
022 Intimidate Lowers the foe’s Attack stat. III 5 19 3
089 Iron Fist Boosts the power of punching moves. IV 0 3 7
160 Iron Thorns Inflicts damage when the opponent is in contact. V 2 0 0
155 Jitter The Pokémon's speed is increased when hit by creepy types V 0 0 11
051 Keen Eye Prevents the Pokémon from losing accuracy. III 5 19 5
103 Klutz The Pokémon can’t use any held items. IV 0 6 1
102 Leaf Guard Prevents status problems in sunny weather. IV 1 6 7
026 Levitate Gives full immunity to all Ground-type moves. III 30 3 0
135 Light Metal The user's weight is halved. V 0 0 5
031 Lightningrod The Pokémon draws in all Electric-type moves. III 0 9 6
007 Limber The Pokémon is protected from paralysis. III 1 7 2
064 Liquid Ooze Inflicts damage on foes using any draining move. III 0 4 0
098 Magic Guard The Pokémon only takes damage from attacks. IV 0 7 3
156 Magic Mirror Status moves are reflected back. V 0 0 3
040 Magma Armor Prevents the Pokémon from becoming frozen. III 0 3 0
042 Magnet Pull Prevents Steel-type Pokémon from escaping. III 0 5 0
063 Marvel Scale Boosts Defense if there is a status problem. III 1 0 2
058 Minus Boosts Sp. Atk if another Pokémon has Plus. III 1 3 2
147 Miracle Skin Less susceptible to status changes. V 0 1 3
104 Mold Breaker Moves can be used regardless of abilities. IV 2 4 6
078 Motor Drive Raises Speed if hit by an Electric-type move. IV 1 2 1
136 Multiscale Receive less damage when HP is full. V 0 0 2
121 Multitype Changes type to match the held Plate. IV 1 0 0
152 Mummy Changes foe's ability into Mummy after contact. V 2 0 0
030 Natural Cure All status problems are healed upon switching out. III 3 10 0
099 No Guard Ensures the Pokémon and its foe’s attacks land. IV 0 3 3
096 Normalize All the Pokémon’s moves become the Normal type. IV 0 2 0
012 Oblivious Prevents the Pokémon from becoming infatuated. III 0 16 3
153 Overconfident Attack is raised when an opponent is defeated. V 0 5 6
065 Overgrow Powers up Grass-type moves in a pinch. III 15 0 2
138 Overload Special Attack goes up when burned. V 0 0 2
020 Own Tempo Prevents the Pokémon from becoming confused. III 0 13 4
053 Pickup The Pokémon may pick up items. III 1 9 0
145 Pigeon Breast The Defense stat cannot be lowered. V 0 7 4
057 Plus Boosts Sp. Atk if another Pokémon has Minus. III 1 3 3
090 Poison Heal Restores HP if the Pokémon is poisoned. IV 0 2 1
038 Poison Point Contact with the Pokémon may poison the foe. III 0 14 0
137 Poison Rampage When being poisoned, physical power increases. V 0 0 1
046 Pressure The Pokémon raises the foe’s PP usage. III 18 3 4
074 Pure Power Boosts the power of physical attacks. III 2 0 0
095 Quick Feet Boosts Speed if there is a status problem. IV 0 5 7
044 Rain Dish The Pokémon gradually recovers HP in rain. III 0 3 8
120 Reckless Powers up moves that have recoil damage. IV 0 3 8
144 Regeneration HP is restored when the user switches out. V 0 3 14
154 Righteous Heart Attack increases when hit by Dark-type moves. V 4 0 5
079 Rivalry Raises Attack if the foe is of the same gender. IV 0 12 4
069 Rock Head Protects the Pokémon from recoil damage. III 2 16 0
024 Rough Skin Inflicts damage to the foe on contact. III 2 1 3
050 Run Away Enables sure getaway from wild Pokémon. III 0 16 7
146 Sand Paddle Speed is raised during a Sandstorm. V 0 4 2
159 Sand Power Raises power of certain moves during sandstorm. V 1 2 11
045 Sand Stream The Pokémon summons a sandstorm in battle. III 3 0 0
008 Sand Veil Boosts the Pokémon’s evasion in a sandstorm. III 7 4 7
113 Scrappy Enables moves to hit Ghost-type foes. IV 0 2 7
032 Serene Grace Boosts the likelihood of added effects appearing. III 2 7 2
023 Shadow Tag Prevents the foe from escaping. III 2 0 6
061 Shed Skin The Pokémon may heal its own status problems. III 10 5 0
075 Shell Armor The Pokémon is protected against critical hits. III 1 13 7
019 Shield Dust Blocks the added effects of attacks taken. III 4 1 0
086 Simple The Pokémon is prone to wild stat changes. IV 0 3 2
092 Skill Link Increases the frequency of multi-strike moves. IV 0 2 4
151 Slip Through Slips through the opponent's barriers to land attacks. V 0 2 9
112 Slow Start Temporarily halves Attack and Speed. IV 1 0 0
097 Sniper Powers up moves if they become critical hits. IV 0 7 5
081 Snow Cloak Raises evasion in a hailstorm. IV 4 3 1
117 Snow Warning The Pokémon summons a hailstorm in battle. IV 2 0 0
094 Solar Power Boosts Sp. Atk, but lowers HP in sunshine. IV 0 3 3
116 Solid Rock Powers down super- effective moves. IV 0 4 0
043 Soundproof Gives full immunity to all sound-based moves. III 3 6 3
003 Speed Boost The Pokémon’s Speed stat is gradually boosted. III 1 2 5
100 Stall The Pokémon moves after even slower foes. IV 0 1 0
009 Static Contact with the Pokémon may cause paralysis. III 9 5 0
080 Steadfast Raises Speed each time the Pokémon flinches. IV 1 3 5
001 Stench The stench helps keep wild Pokémon away. III 0 6 1
060 Sticky Hold Protects the Pokémon from item theft. III 0 8 0
114 Storm Drain The Pokémon draws in all Water-type moves. IV 0 4 3
005 Sturdy The Pokémon is protected against 1-hit KO attacks. III 8 22 2
021 Suction Cups Negates moves that force switching out. III 2 1 0
141 Sudden Impulse Its abilities go up and down. V 0 0 7
105 Super Luck Heightens the critical-hit ratios of moves. IV 0 6 3
068 Swarm Powers up Bug-type moves in a pinch. III 4 16 4
033 Swift Swim Boosts the Pokémon’s Speed in rain. III 8 20 10
028 Synchronize Passes on a burn, poison, or paralysis to the foe. III 3 12 0
077 Tangled Feet Raises evasion if the Pokémon is confused. IV 0 5 2
158 Teasing Heart Always goes first when using non-damaging moves. V 2 2 7
101 Technician Powers up the Pokémon’s weaker moves. IV 0 9 5
140 Telepathy It reads the allies' minds in order to be unaffected by their attacks. V 0 2 12
127 Tension The opponent is not able to eat their held Berry. V 0 2 15
164 Teravoltage Moves can hit regardless of abilities that would neutralize them. V 1 0 0
047 Thick Fat Raises resistance to Fire- and Ice-type moves. III 0 15 5
129 Timid When HP is lowered, its Attack also drops. V 2 0 0
110 Tinted Lens Powers up “not very effective” moves. IV 0 4 5
067 Torrent Powers up Water-type moves in a pinch. III 15 0 2
036 Trace The Pokémon copies the foe’s ability. III 0 5 0
054 Truant The Pokémon can’t attack on consecutive turns. III 2 0 1
163 Turbo Blaze Moves can hit regardless of abilities that would neutralize them. V 1 0 0
109 Unaware Ignores any change in stats by the foe. IV 0 4 3
084 Unburden Raises Speed if a held item is used. IV 0 4 5
143 Underhanded Contact may cause Poison. V 0 1 4
162 Victory Star The accuracy of both the user and its partners is raised. V 1 0 0
072 Vital Spirit Prevents the Pokémon from falling asleep. III 1 4 7
010 Volt Absorb Restores HP if hit by an Electric-type move. III 1 2 2
011 Water Absorb Restores HP if hit by a Water-type move. III 1 12 8
041 Water Veil Prevents the Pokémon from getting a burn. III 0 4 7
073 White Smoke Prevents the Pokémon’s stats from being lowered. III 1 0 1
025 Wonder Guard Only super effective moves will hit. III 1 0 0